But there may be nagging doubts about how "accurate" those synthetic views are. I mean, I wrote the software, and even to me it seems like some sort of magic to get really good off-axis views from a single stack.
The purpose of this thread is to help lay those doubts to rest.
Let's start with some imagery.
The following are stereo pairs, in crossed-eye format, showing a small highly textured sphere (about 4 mm diameter). The first pair is synthetic stereo, constructed from a single stack. The second pair is true stereo, shot as two stacks from two different camera positions.


If you're having trouble seeing the difference between those images, that's because there isn't much to see.
Theory predicts that the true and synthetic images should have the same overall geometry, except that the synthetic images should be a hair wider because the synthetic camera is not "toed in". That difference is about 0.3% in this case. (The stretching is 1-cos(viewAngle), with viewAngle about 4.4 degrees in this case.)
Here is a flash-to-compare rendering of the true versus synthetic left-eye images. Pretty close to theory, I think. On the right side, the synthetic image focuses a bit farther back because of the different tilt of the focus plane. On the left side, it's the reverse. OOF blobs around the edges shift left and right because in the synthetic stereo they get mapped to the plane of the last frame, half-way through the sphere, where the true off-axis view shows them in their proper position.

Now, here is some more information about how the above images were made.
The sphere itself is made from a steel ball, lightly coated in sticky grease, rolled in some finely ground salt and pepper, stuck to a pair of small magnets for handling, and blown off with a CO2 duster. It was a lot of prep work, but it gave me a finely textured small object with known geometry.

The sphere and its associated magnets were mounted in my horizontal stacking setup. (Lights and diffuser removed here so you can see the subject.)

Then I shot three stacks: one straight on the long axis of the baseboard, plus two others angled off axis by 1 hole in 13.
Here's the setup for shooting the right-eye view.

It's simple enough to compute the off-axis angle in this case. That's just atan(1/13) = 4.3987 degrees.
The question then is what is the corresponding X shift?
To get that number, we need to know the stack width and depth.
We could calculate the stack width by observing that this is a Mitutoyo 5X objective on 100 mm tube lens, so giving nominal 2.5X. The sensor on the camera is listed as width 22.3 mm, so the field width should be 22.3/2.5 = 8.92 mm.
Or we could just measure it, by shooting a stage micrometer and counting pixels. When I did that, I got a value of 8.706 mm. That's pretty close to nominal, but I'd rather avoid that 2.5% error so I used the measured value.
Now for stack depth. I shot 101 frames (100 steps) with a spacing of 0.020 mm, so nominally 2.0 mm. But that's according to the tick marks on the fine focus knob of that Olympus CHT focus block. Turns out that thing is not quite right either. Earlier I measured the focus block and found that it's off by a ratio of 25.9/25.0. That turns my nominal 2.0 mm into an actual 2.072 mm.
OK, so now we know actual frame width and depth: 8.706 mm and 2.072 mm.
From there, it's just a matter of plugging into the formula given at http://www.zerenesystems.com/cms/stacke ... wing_angle :
maximumShiftInX = tan(viewAngle) * (subjectStackDepth/subjectStackWidth) * 100%
Excel can quickly compute this as =TAN(RADIANS(4.3987)) * (2.072/8.706) *100 = 1.8307 .
I rounded that to 1.831% for purposes of stacking:

And that's where the images above came from.
By the way, I know I'm a perfectionist, but I do care about getting things right. If I plug in the nominal width and depth, instead of the measured values, then the calculation ends up saying shift by 1.725%. That gives a comparison that is close, but not quite close enough to make me confident that I understand correctly.

I will be happy to answer questions, of course.
--Rik
[*] Any sufficiently advanced technology is indistinguishable from magic. Arthur C. Clarke, 1973.