WojTek wrote: ↑Thu Jun 29, 2023 6:19 am
short of two identical Zerene retouching instances on two side-by-side monitors doing each image of a stereo pair painstakingly matching, it often isn't satisfactory.
they are not identical, they are rotated by an angle.
...
So a synchronous retouching is not really possible.
True, the retouching cannot be exactly synchronous. However, it definitely can be painstakingly matched.
For example one can load the left and right side views into Photoshop, arrange them side-by-side, and fuse them into a stereo pair that can be observed in real time while each image is retouched separately. I do this occasionally when I think it is worth the trouble. But it really is a lot of trouble. Photoshop provides no way to automatically avoid vertical disparity, so I have to do that manually by monitoring the numeric coordinates. And Photoshop provides no assistance in getting the horizontal position correct to avoid depth errors, so I have to do that entirely by visually matching depth while I'm doing the retouching. This is all so much trouble that I really should say I do it "rarely", rather than "occasionally".
I have the impression that the background does not carry any 3D information as long as there are no shadows.
This is correct. Stereo 3D depends entirely on determining disparity by matching local textures. No texture, no disparity, no depth information.
I would be interested to know how I can add a shadow afterwards.
What is the relationship between the left image and the right one?
The center depth plane of the stack is in the same place in both images. All other depth planes are shifted left or right in proportion to their position in the stack, multiplied by the shift limits specified at Options > Preferences > Stereo/Rocking.
At what angle should the shadow finally be placed (left and right)?
Imagine that the shadow is cast onto a plane that sits behind the subject, perpendicular to the optical axis. Then following the rule given above, that shadow should simply be shifted left or right in proportion to its depth behind the center of the stack. This situation is simple because the shape of the shadow is identical in both views.
But if you imagine that the shadow is cast onto a horizontal plane that sits under the subject and is viewed obliquely by the camera, then life gets much more difficult. In that case the shadow must have different shapes in the left and right images, because portions of the shadow that are at different depths must be shifted by different amounts. One shadow will be a skewed version of the other. On the bright side, if you mess this up a little bit, the viewer's brain will probably respond by inferring that the shadow is not cast onto a flat plane, but rather onto some other surface that makes the two shadow forms be consistent with each other. If in addition the shadow is blurred, appearing cast by a large light source, then the viewer's vision will not make much inference at all, beyond something like "oh yeah, that's a shadow, below and behind the subject".
--Rik