Leonardo wrote: ↑Sun Jun 23, 2024 12:30 pm
You need to flip both circular polarizer in the "right way" to reproduce the purple light.
I think it's even more demanding than that. To get extinction, we need to either have one left-circular and one right-circular, or we need to bounce the light off a mirror to change the handedness. There's no mirror in the setup as shown, so apparently one of the CP's is left-circular and the other is right-circular.
This can get confusing in a hurry, because even two CP's bought from the same manufacturer at the same time may be the same handedness or different. (I have in hand an example of a mixed pair.)
So, to make things more clear, I have reproduced the experiment using RealD 3D glasses, which of course have to be consistent in order to work correctly.
Here's the setup. Note that with these glasses, it's the screen side that is circular so those are the sides that have to be facing.
Here are the results of overlapping the lenses in various ways.
- Upper left is with the two right-eye lenses aligned, so the handedness is the same. In this configuration there is no extinction.
- Upper right is with one glasses flipped, so now we have left-circular facing right-circular on both sides. This should give extinction, but the result is only partial extinction with a lot of leakage due to imperfect retarders.
- Lower left shows no-extinction versus partial extinction using just one lens of the foreground glasses.
- Lower right shows no-extinction versus greatly improved extinction from rotating the foreground lens by 90 degrees.
To understand these results, it helps to know that the linear polarizers for both lenses are oriented the same way. (That way is the opposite of sunglasses; they have to be turned 90 degrees to block reflections from a water surface.) The waveplates will be at 45 degrees, one tipped left and the other tipped right.
So, when we turn the glasses around so that a left-eye lens is facing a right-eye lens, as in the upper right panel, we have a sandwich consisting of a linear polarizer, two nominally 1/4-lambda waveplates with the long axes facing the same direction, and another linear polarizer that is parallel with the first. For wavelengths where the waveplates really are 1/4-lambda this results in extinction, which I can think of as either "left-circular blocks right-circular" or as "1/2-lambda at 45 degrees rotates polarization by 90 degrees so the light is then blocked by the second polarizer". But for wavelengths where the waveplates are not really 1/4-lambda, the blockage is incomplete and we get leakage. On the other hand, if we rotate one lens by 90 degrees, as shown in the lower right panel, then the two waveplates are at 90 degrees to each other, so their effects cancel, and then we essentially just have crossed polarizers which have good extinction.
Based on only the results shown here, we might expect that the projection linear polarizers would be aligned perpendicular to the glasses because that would minimize crosstalk with only a small hit to transmission. But as I understand published descriptions, for example the patents referenced by
https://en.wikipedia.org/wiki/RealD_3D , the projectors use an electronically switched circular polarizing element whose characteristics I don't know anything about. So for the moment my conclusion is that I have no idea how the RealD 3D projection system is set up. Clearly I need to pay closer attention the next time I go to a 3D movie!
hans2 wrote: ↑Sat Jun 22, 2024 10:10 pm
Maybe I missed something, several people point out the dependence of phase shift on wavelength but why the dramatic violet/magenta color? I haven't seen anything like that with the circular polarizing camera filters I have or plastic sheets with optical path difference less than 1/2 green wavelength or so.
I can think of a couple of reasons why you haven't seen anything like that.
First is that you might have overlooked that the example was using two circular polarizers in a configuration that logically should have produced extinction. That's not a common configuration, so it might have escaped your attention.
Second is that your polarizers might be different from what's shown in the Reddit post. When I go to Edmund Optics to look for retarders, I see that I can buy essentially three different classes. First, there's polymer film in nominal 1/2-lambda and 1-lambda, which has wavelength dependence almost like what we'd expect from quartz. Second, there's polymer film in nominal 1/4-lambda, which is called "achromatic" because it has a lot less wavelength dependence, though still significant. And finally there are the very expensive "precision achromatic" waveplates.
Here are Edmund's retardance graphs for the three classes.
Film but like quartz:
"Achromatic" film:
"Precision achromatic":
If your experiences are with what Edmund Optics calls "achromatic film", but the Reddit polarizers were made with non-achromatic films, that would also go a long way toward explaining differences.
hans2 wrote: ↑Sat Jun 22, 2024 10:10 pm
I had also been avoiding mentioning rotation. Some specific states in the sequence are rotations of others but the sequence viewed continuously doesn't look much like rotation. And talking about rotation seems to lead easily to confusion with circular birefringence/optical activity as in the earlier thread you linked and others.
...
Not sure reversing/retracing is the best way to describe it since as you mention the handedness switches when passing 180 degree phase difference and I believe that makes every state from 0 to 360 degree phase difference unique? In other words, while the ellipses traced out by the field vectors do repeat in reverse order after passing 180 degrees of phase shift, I think the actual polarization states do not?
All are excellent points, more thinking required. Thanks for pointing out these problems!
--Rik