Not sure if this hasn't been posted already?
Sony posted a full size sample of an image using the Sony pixel shift mode in the a7RIII. Nice detail.
http://support.d-imaging.sony.co.jp/app ... 2x5304.jpg
This new feature takes advantage of the advanced in-body image stabilization system control capability available in the CX62000, precisely shifting the sensor in 1-pixel increments to capture four pixel-shifted images containing a total of approximately 169.6 million pixels* that are later composited using a computer to achieve overwhelming subjective resolution in a single image.
This is not the first body to have this tech, Olympus and Pentax has featured it for time. Not sure of the differences but Sony uses a 1 pixel shift, Olympus shifts 4 pixels I believe.
Sony also posted a video on the technology with samples.
https://www.youtube.com/watch?v=6-811lVi0Qc
Anyone here have the a7RIII?
Robert
Sony a7RIII Pixel Shift sample
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Sony's description strikes me as shameless hype. With full pixel shift, the image they end up acquiring has no more resolution than a single shot does. The advantage is simply better color resolution, with true RGB at every pixel instead of Bayer interpolation. The only sense in which this is "approximately 169.6 million pixels" is because that's roughly the number you get if you multiply 7952x5304 pixels by 4 exposures.
The sample image is even labeled as 7952x5304, and indeed that's what it comes down as.
This is very different from the true resolution increases that some Olympus cameras get from their sub-pixel shifts.
Have I missed something here?
--Rik
The sample image is even labeled as 7952x5304, and indeed that's what it comes down as.
This is very different from the true resolution increases that some Olympus cameras get from their sub-pixel shifts.
Have I missed something here?
--Rik
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Agreed its hype!rjlittlefield wrote:Sony's description strikes me as shameless hype. With full pixel shift, the image they end up acquiring has no more resolution than a single shot does. The advantage is simply better color resolution, with true RGB at every pixel instead of Bayer interpolation. The only sense in which this is "approximately 169.6 million pixels" is because that's roughly the number you get if you multiply 7952x5304 pixels by 4 exposures.
The sample image is even labeled as 7952x5304, and indeed that's what it comes down as.
This is very different from the true resolution increases that some Olympus cameras get from their sub-pixel shifts.
Have I missed something here?
--Rik
As far as I know it eliminates all the bayer issues and increases detail without moire and jagged edges. Sony did a poor job illustrating the differences.
DPreview did a better job with real world comparisons here, the details really much better:
https://www.dpreview.com/news/564575561 ... landscapes
I was really hoping someone on the forum with a a7RIII had tried it. Or better someone with an Olympus and a Sony :-)
Robert
The Olympus cameras shift by 1/2 pixel (and makes 8 sub-images per high-res image), and sub-pixel shifting is the only thing that can add sub-pixel resolution.
Shifting by an integer number of pixels does increase resolution, though, because a Bayer filter on a 7952 x5304 pixel sensor reduces the nominal resolution by up to 75% (depending on the subject--worst case is a pure blue or red subject). Sony's shifting algorithm brings the sensor resolution up to its nominal value.
Edit- I see Robert made the same point while I was typing.
Shifting by an integer number of pixels does increase resolution, though, because a Bayer filter on a 7952 x5304 pixel sensor reduces the nominal resolution by up to 75% (depending on the subject--worst case is a pure blue or red subject). Sony's shifting algorithm brings the sensor resolution up to its nominal value.
Edit- I see Robert made the same point while I was typing.
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Agreed, the DPreview article makes an excellent case.RobertOToole wrote:Sony did a poor job illustrating the differences.
DPreview did a better job with real world comparisons here, the details really much better:
https://www.dpreview.com/news/564575561 ... landscapes
I'm glad to see they mentioned the problem with movement in the scene. Even in their starting illustration, the DPreview image shows some interesting block artifacts in the sky near the building tops. I presume this was caused by moving clouds.
--Rik