I had that same "rubbery" impression the first time I saw the gif. That persisted long enough for me to consider posting a video of writhing black soldier fly larvae and saying "it looks kinda like this".Beatsy wrote: ↑Thu Sep 26, 2024 12:32 amYeah, I get that too. It's a Necker cube kinda thing. If you start by assuming the deeper parts are at the front, it does the squirming malarky. The bump at 11 o-clock is at the front. I find if I look at that first, the animation settles into the correct "interpretation".
But I think that was associated with my off-axis viewing position at the time. When I moved to on axis, it settled down to being a rock-solid 3D impression and has stayed that way. I cannot get the rubbery impression again even by moving way off axis.
However, for me the depth by rocking strongly prefers to be inverted, compared to depth by stereo. In rocking view the bump around 11:25 o-clock is consistently in back. I can move it to front by changing tabs so as to hide the rocking image, staring at the place where I know the bump will appear, and changing tabs to show the rocking image again. That impression will persist as long as I only look at front bumps. But as soon as I shift my attention to the back bumps they flip forward, and then I'm stuck inverted until I do the tab-switching thing.
I cannot flip depth by conscious effort while the image is continuously visible and rocking. However, if I pull the gif into Photoshop so that I can briefly stop the rocking while the image remains visible, then it's easy for me to flip the depth while the image is stopped, so that when rocking resumes it has the correct depth.
I have no solid theories for why any of this happens.
--Rik